Thorkild Hanghøj: The School at Play: How to Integrate Commercial Games and Game Dynamics Within the Classroom @ MAGNET Town Hall, 2 Metrotech Center, 8th floor, Brooklyn, NY

10/19/2015 3:00 pm – 10/19/2015 4:30 pm The School at Play: How to Integrate Commercial Games and Game Dynamics Within the Classroom Thorkild Hanghøj Aalborg University, Copenhagen The aim of The School at Play project is to explore the combined use of commercial video games such as Torchlight II and game-based teaching methods in the classroom with special emphasis on children with learning difficulties. The game-based teaching methods used in the project have been developed by the social educator Tore Neergaard Kjellow and the teacher Stine Melgaard Lassen (together: as a part of their teaching practice. The School at Play project introduces secondary school teachers at four different Danish public schools to a range of different digital games and game-based teaching methods aimed at 10-12 year old children in the subjects math and Danish. Based on design interventions in eight classes that both involve qualitative and quantitative data, the project explores how game-based teaching methods can be used to motivate students in learning difficulties. Thorkild Hanghøj is Associate Professor at the Department of Communication and Psychology, Aalborg University, in Copenhagen, where he is affiliated with ILD: Research Lab on ICT and Learning Design. He has more than 10 years of experience researching both analogue and digital forms of game-based learning (GBL) in various formal educational settings with an emphasis on the use of games in schools. More specifically, Dr. Hanghøj’s research has focused on the crucial role of the teacher in terms of translating games into curricular aims and pedagogical practices. This has lead to the development of a theory of scenario-based education, which describes the dynamic interplay of knowledge practices in educational gaming. Thorkild has been involved in a number of design-based research projects on a broad range of different games such as The Power Game (ICT-supported debate game), Global Conflicts (serious game), Minecraft (sandbox game), Tough Road (ICT-supported role-playing game), and Torchlight II (online action role-playing game). Moreover, he has also researched the use of games use and Problem-Based Game Design in teacher education.