PROJECTS Scroll Down Focused Computer Games that Promote Specific Cognitive SkillsThere is encouraging preliminary evidence that playing certain off-the-shelf computer games for extended periods of time can improve various cognitive skills such as perceptual attention, mental rotation, and executive function. Games for Learning Institute – G4LIThe NYU Games for Learning Institute (G4LI), a collaboration between seven partner universities with support from Microsoft Research, is dedicated to advancing the design, use, and evaluation of computer games in formal and informal educational settings. DREAMDigital Reference of Experiments and Assessments Manager, DREAM, is a web based research platform used for research study creation, delivery and administration. STATSPLAwarded as part of the foundation’s Post-secondary Education Challenge competition, StatsPL is a collaborative project to create an effective, low-cost courseware solution for introductory statistics. Simulations and Games Learning Analytics and Data Mining WorkshopThe goal of the workshop is to convene researchers and practitioners in Learning Analytics and Educational Data Mining for educational simulations and games to discuss issues related to the collection and analysis of data generated during learning from these environments. A-GAMESA-GAMES stands for “Analyzing Games for Assessment in Math, ELA/Social Studies, and Science” NYU CACNYU College Advising Corps (NYU CAC) aims to increase the number of low-income, first-generation, underrepresented high school students who enter and complete higher education. HOPETo support Syrian refugee children in Turkey by providing them game-based education opportunities. Research has shown that these refugee children have very specific mental health and educational needs. MOOCEOLOGYMassive Open Online Courses (MOOCs) are online learning environments with open enrollments that allow learners to use learning materials and participate in basic learning interaction activities for free. These courses usually attract a tremendous number of learners to start, with only a small percentage following through to completion.