PROJECTS

CREATE projects are listed below:

MOOCEOLOGY

Massive Open Online Courses (MOOCs) are online learning environments with open enrollments that allow learners to use learning materials and participate in basic learning interaction activities for free.

HOPE

To support Syrian refugee children in Turkey by providing them game-based education opportunities. Research has shown that these refugee children have very specific mental health and educational needs.

StatsPL

StatsPL intends to develop rigorous courseware that improves outcomes for disadvantaged students in introductory statistics courses. Students apply statistical practices to real-life situations using simulations and interactive tools that embody the latest research on learning in digital environments.

DREAM

Digital Reference of Experiments and Assessments Manager is a collection of apps including videogames for learning, Simulations for learning, Measures and Survey Instruments that are used to conduct Research Studies.

Focused Computer Games that Promote Specific Cognitive Skills

There is encouraging preliminary evidence that playing certain off-the-shelf computer games for extended periods of time can improve various cognitive skills such as perceptual attention, mental rotation, and executive function. However, commercial games are not necessarily designed for teaching specific cognitive skills or grounded in cognitive theory, so they may not be optimally efficient or focused in teaching these cognitive skills.

Games for Learning Institute

The NYU Games for Learning Institute (G4LI), a collaboration between seven partner universities with support from Microsoft Research, is dedicated to advancing the design, use, and evaluation of computer games in formal and informal educational settings. The Institute works to provide fundamental scientific evidence of “what works” in games for learning – what makes certain games compelling and playable, and what design elements make games educationally effective. The results provide critically important information to researchers, game developers, and educators, and point the way to a new era of using games for educational purposes.

College Advising Corps

The NYU College Advising Corps (NYU CAC) aims to increase the number of low-income, first-generation, underrepresented high school students who enter and complete higher education. NYU CAC places well-trained recent NYU graduates as full-time college advisers in high-need partner high schools to help students through all steps of the college application process. Advisers work closely with school staff and administration to foster a college-going culture within the schools they serve. From navigating college admissions, to securing SAT/ACT waivers and assisting students and their families with financial aid and scholarships, our advisers become experts, mentors, and student advocates.

Workshop

The goal of the workshop is to convene researchers and practitioners in Learning Analytics and Educational Data Mining for educational simulations and games to discuss issues related to the collection and analysis of data generated during learning from these environments. The overall focus is to devise analysis methods for intensive data to enhance extensive data analysis (and vice versa).

A-games

This project focuses on the convergence of two important trends in education: (1) the rapidly rising popularity of educational video games as a means to increase student engagement and learning, and (2) a growing focus on the use of formative assessment information to shape instruction that meets all learners’ needs.