Project Name:

A-GAMES Project Staff

Barry Fishman is Professor of Learning Technologies in the University of Michigan School of Information and School of Education. His research focuses on: teacher learning and the role of technology in supporting teacher learning, video games as models for learning environments, and the development of usable, scalable, and sustainable learning innovations through design-based implementation research (DBIR). He was co-author of the Obama Administration’s 2010 U.S. National Educational Technology Plan, and served as Associate Editor of The Journal of the Learning Sciences from 2005-2012, and was the 2001 recipient of the Jan Hawkins Award for Early Career Contributions to Humanistic Research and Scholarship in Learning Technologies. He received his A.B. from Brown University in English and American Literature in 1989, his M.S. from Indiana University in Instructional Systems Technology in 1992, and his Ph.D. in Learning Sciences from Northwestern University in 1996.


Jan L. Plass, Ph.D. is the Paulette Goddard Professor of Digital Media and Learning Sciences at NYU Steinhardt and founding director of CREATE. Dr. Plass is also the co-director of the Games for Learning Institute. His research is at the intersection of cognitive science, learning sciences, and design, and seeks to enhance the design of highly interactive visual environments. His current focus is on cognitive and emotional aspects of information design and interaction design of simulations and educational games for math and science education. Dr. Plass received his MA in Mathematics and Physics Education and his Ph.D. in Educational Technologies from Erfurt University (PH Erfurt, Germany).


Dr. Michelle Riconscente is Director of Learning and Assessment at GlassLab. Dr. Riconscente brings expertise in evidence-centered assessment design, formative assessment, psychometrics, cognitive science, and instruction to the Lab’s innovations in creating game environments and support materials that strongly link learning and assessment. Previously an Assistant Professor of Educational Psychology and Technology at the University of Southern California, she authored the first controlled study of an iPad learning app, and her published research on student motivation includes mixed-methods investigations of U.S. and Mexican students’ subject-matter interest. Dr. Riconscente has served as a consultant to several organizations, including Harvard University, MIT, GameDesk, Scholastic Inc., The Carnegie Corporation of New York, UCLA’s CRESST, Motion Math Games, and the U.S. Department of Education. She holds a bachelor’s degree in mathematics-physics from Brown University and a Ph.D. in educational psychology from the University of Maryland, College Park.

Rachel Snider is a doctoral candidate in Mathematics Education in the School of Education at the University of Michigan. She is also pursuing a M.S. in Mathematics. Her research focuses on teacher knowledge, specifically Mathematical Knowledge for Teaching, and teacher education. Rachel collaborates with the Geometry, Reasoning, and Instructional Practices (GRIP) research group and has spent 2 years as a field instructor for pre-service teachers. Rachel received her B.S. from the University of Michigan in Mathematics. She spent 3 years teaching high school mathematics in Massachusetts.


Tzuchi Tsai is a doctoral candidate in the Educational Leadership program in the Steinhardt School of Culture, Education, and Human Development at New York University. His research focus is on empowerment and the experience of New York City public school principals. Tzuchi is a research assistant for CREATE and holds an M.Ed. in School Leadership from Harvard University, an M.A. in Mathematics Education from Columbia University, and a B.S.E. in Biomedical Enigineering from Tulane University. Tzuchi spent 6 years in New York City public schools teaching Middle School Mathematics. He enjoys video games and is a fan of Little Big Planet and Portal.