CREATE releases report on Digital Badges and Learning

Good badges, Evil badges? An Empirical Inquiry into the Impact of Digital Badge Design on Goal Orientation and LearningMelissa L. Biles, Jan L. PlassNew York UniversityBruce D. HomerThe Graduate Center, CUNYdownload full-text PDF: HASTAC Report Badges and Learning CREATE

There has been a lively debate recently among members of the badges community about the impact of badges . . . → Read More: CREATE releases report on Digital Badges and Learning

CREATE releases white paper on Playful Learning

Playful Learning: An Integrated Design Framework

Jan L. Plass, New York UniversityBruce D. Homer, The Graduate Center of the City University of New YorkCharles K. Kinzer, Teachers College, Columbia University

The design of, and research on, digital games for learning has been hampered by the lack of a comprehensive design framework of game-based learning that incorporates essential elements . . . → Read More: CREATE releases white paper on Playful Learning

CREATE releases study showing motivational impact of games

Math video games can enhance students’ motivation to learn, but it may depend on how students play, researchers at New York University and the City University of New York have found in a study of middle-schoolers.

While playing a math video game either competitively or collaboratively with another player—as compared to playing alone—students adopted a mastery mindset . . . → Read More: CREATE releases study showing motivational impact of games

CREATE releases research report on the Impact of Mode of Play On Learning and Motivation

CREATE released a report on a study “Impact of Individual, Competitive, and Collaborative Mathematics Game Play  On Learning, Performance, and Motivation,” to appear in the Special Issue on Advanced Learning Technologies in the Journal of Educational Psychology.

This study examined how mode of play in an educational mathematics video game impacts learning, . . . → Read More: CREATE releases research report on the Impact of Mode of Play On Learning and Motivation

CREATE publishes study on Gender and Player Characteristics in Video Game Play of Preadolescents

The CREATE lab released a report on a study “Gender and Player Characteristics in Video Game Play of Preadolescents”, directed by G4LI co-PI Bruce Homer, and funded in part by Microsoft Research.

The  study explores the relation among different characteristics of preadolescents and their video game habits and preferences. Specifically, the predictive . . . → Read More: CREATE publishes study on Gender and Player Characteristics in Video Game Play of Preadolescents

Jan L. Plass presents at GameDays 2012 at IGD Darmstadt, Germany

CREATE Director Jan L. Plass presented the paper “Experimental Investigation of the Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game”, co-authored with CREATE researchers Bruce D. Homer, Elizabeth Hayward, Jonathan Frye, Tsu-Ting Huang, Melissa Biles, Murphy Stein and Ken Perlin, at the GameDays 2012 conference at the IGD Darmstadt on September . . . → Read More: Jan L. Plass presents at GameDays 2012 at IGD Darmstadt, Germany

“Video Games and the Future of Learning” in CONNECT Magazine

Digital games have become an integral part of the daily lives of millions of individuals, and are increasingly recognized for their potential as environments for supporting learning. In fact, with their vast popularity and singular ability to engage young people, digital games have been hailed as tools that may enable a new paradigm for education. Because of this great potential, as described at the recent NYU Teaching with Technology Conference, Courant computer scientist Ken Perlin and I have joined with colleagues from six other universities to explore their educational use and to guide their creation through empirically-supported design patterns. With support from Microsoft Research, we formed the Games for Learning Institute (G4LI), where we study games for learning, develop design patterns, build game prototypes, and test them in a variety of learning settings. . . . → Read More: “Video Games and the Future of Learning” in CONNECT Magazine

CREATE publishes Science Simulation Efficacy Study

CREATE researchers released a report on a study “Investigating the effectiveness of computer simulations for chemistry learning,” funded by the US Department of Education’s Institute of Education Sciences. Published in a special issue on Large-scale interventions in science education in the Journal of Research on Science Teaching, the study reports on research conducted in New York . . . → Read More: CREATE publishes Science Simulation Efficacy Study